| Variable | Definition |
| L2G_L2Distribution | y axis: number of events passing, x axis: number of trigger |
| L2G_L2Pass | 0 if event failed all triggers, 1 if event passed at least 1 L2 trigger. the mean tells you what percentage of the time events pass L2. |
| L2G_ScriptObj0 | ID of first object passing the script. One needs to look at the other branches to correlate this ID with an ID of some particle to find its kinematic values. |
| L2G_ScriptObj1 | ID of second object passing the script. One needs to look at the other branches to correlate this ID with an ID of some particle to find its kinematic values. |
| L2G_ScriptObj... | ID of ...th object passing the script. One needs to look at the other branches to correlate this ID with an ID of some particle to find its kinematic values. |
| L2G_ScriptObj127 | ID of 128th object passing the script. One needs to look at the other branches to correlate this ID with an ID of some particle to find its kinematic values. |
| L2G_bit0 | 0 if first bit fired for an event, 1 if bit failed an event. the mean tells you what percentage of the time the bit fired. |
| L2G_bit1 | 0 if second bit fired for an event, 1 if bit failed an event. the mean tells you what percentage of the time the bit fired. |
| L2G_bit... | 0 if ...th bit fired for an event, 1 if bit failed an event. the mean tells you what percentage of the time the bit fired. |
| L2G_bit127 | 0 if 128th bit fired for an event, 1 if bit failed an event. the mean tells you what percentage of the time the bit fired. |
| L2G_nObj0 | number of objects passing the script for the event |
| L2G_nObj1 | number of objects passing the script for the event |
| L2G_nObj.. | number of objects passing the script for the event |
| L2G_nObj127 | number of objects passing the script for the event |
| L2G_nScripts | number of scripts used |
| L2G_passedScripts | how many scripts passed the event. |