L2gblHead Rootuple

Level two trigger bit info. The package is ??.

Variable Definition
L2G_L2Distribution y axis: number of events passing, x axis: number of trigger
L2G_L2Pass 0 if event failed all triggers, 1 if event passed at least 1 L2 trigger. the mean tells you what percentage of the time events pass L2.
L2G_ScriptObj0 ID of first object passing the script. One needs to look at the other branches to correlate this ID with an ID of some particle to find its kinematic values.
L2G_ScriptObj1 ID of second object passing the script. One needs to look at the other branches to correlate this ID with an ID of some particle to find its kinematic values.
L2G_ScriptObj... ID of ...th object passing the script. One needs to look at the other branches to correlate this ID with an ID of some particle to find its kinematic values.
L2G_ScriptObj127 ID of 128th object passing the script. One needs to look at the other branches to correlate this ID with an ID of some particle to find its kinematic values.
L2G_bit0 0 if first bit fired for an event, 1 if bit failed an event. the mean tells you what percentage of the time the bit fired.
L2G_bit1 0 if second bit fired for an event, 1 if bit failed an event. the mean tells you what percentage of the time the bit fired.
L2G_bit... 0 if ...th bit fired for an event, 1 if bit failed an event. the mean tells you what percentage of the time the bit fired.
L2G_bit127 0 if 128th bit fired for an event, 1 if bit failed an event. the mean tells you what percentage of the time the bit fired.
L2G_nObj0 number of objects passing the script for the event
L2G_nObj1 number of objects passing the script for the event
L2G_nObj.. number of objects passing the script for the event
L2G_nObj127 number of objects passing the script for the event
L2G_nScripts number of scripts used
L2G_passedScripts how many scripts passed the event.