Fermilab Golf League
Wed. Fox-Valley Sub-League
Rules
April,
2002
The
Fermilab Golf League has Rules that govern all areas of League organization
except for these items, which are covered in these Sub-League Rules. Aside from these specific
areas, the Fermilab Golf League retains all control and jurisdiction.
I.
Rules of Play
The USGA Rules of Golf governs all golf play, except for the items noted
here.
A. Lost Ball
A new ball may be dropped
with a ONE STROKE penalty. The drop area should be as near as possible to where
the ball was seen to go. If any question of placement arises, mutually agree
with your opponent. This applies to all lost balls, including those in the
fairway.
B.
Ball Hit Out
of Bounds
The player may elect to
drop a new ball within two club lengths of the POINT OF EXIT, no nearer the
hole, with a ONE STROKE penalty, OR use the stroke and distance penalty.
C. Ball in Any Water Hazard
When the
ball lands in a water hazard, drop a ball on the tee side of the hazard along
the original ball's line of flight, with a ONE STROKE penalty.
D. Tall Grass
If
the ball lands in tall grass, you can either play it where it lies or you can
drop a ball two-club lengths from the point of entry
into the tall grass with a ONE STROKE penalty (no closer to the hole).
E. Calling Fouls on Your Opponent
In the interest of fun and fair play, anyone who feels
that his/her opponent has done something to merit stroke(s) penalty or
disqualification, must call his/her opponent on that BEFORE they tee off on the
next tee or before they leave the green on the last hole. This is to prevent
someone from calling his/her opponent on a penalty after they find out they had
lost the match.
II.
Substitutes
Each team has the option to have a permanent
substitute on their team; these are the guidelines for the substitute. If a
dispute arises concerning the substitute, the Fermilab Golf League Committee
will resolve the dispute and the Committee’s decision will be final.
A.
It is an option; your team does not have to have a
substitute.
B.
It is up to the Captain to find a substitute; the
League Representatives will help in finding a substitute if needed.
C.
The Substitute’s average will be determined the first
night they golf, unless they have an established average from last year which
then would be used.
D.
The Substitute can play in any position from A to D
player, depending on their average.
E.
The Substitute’s average cannot be used for a No-Show.
Their average only counts when they play.
F.
The substitute must meet the qualification for Golf
League Members as specified in the Fermilab Golf League Rules.
G.
The substitute will pay an entrance fee, determined by
the Leagues Reps, and they will be eligible for trophies and prizes in the
final outing.
H.
Captains should know ahead of time when a substitute is
playing for his team. He can then let the other team know a substitute is
playing, and who will be playing whom.
III. League
Play Format
A.
The low handicap player of one team will play the low
handicap player from the opposing team. The second low handicap player will
play the second low handicap player, etc. for all four players on each team. To
encourage faster play, each player must only wait for his/her opponent before
teeing off. The course management encourages foursomes, but they need not be
from the same team.
B.
A player’s average will be determined by averaging the
lowest five (5) of his/her last six (6) scores.
A player’s average will be carried over from season to season (the first
week of the year, your average is based on the last five scores from the
previous year). Handicaps are computed
using “League Manager” software in a method similar to that used by the USGA.
C.
In the case of new players, opponents will be assigned
arbitrarily and that night’s handicap will determine the match opponents. The new player receives a handicap based on
that round only. After the first time
they play, the new player’s average/handicap will be based on all previous
posted scores until they have played six (6) times, after which their
average/handicap will be determined as described in (B.).
IV.Scoring
Sixteen (16) points can be awarded
per team match each week.
A.
Low net player in Medal play is awarded two (2) points.
Each player receives one (1) point for a tie.
B.
The winner in Match play is awarded two (2) points.
Each player receives one (1) point for a tie.
C.
Total team points for the match are the summation of
the points awarded the individual team members in Match and Medal play.
D. An
absent player cannot receive any points.